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Showing posts with label orcca. Show all posts
Showing posts with label orcca. Show all posts

Wednesday, May 4, 2011

Potato Time! Portal 2 Review.


    Puzzle games and sprawling plots rarely marry. Though it has been known to happen (the “Professor Layton” series comes to mind), its not in the minds of their game creators. That being said, the first Portal game did not have the highest in plot development. Nor was it meant to, actually it was developed as a concept game, like a Tetris. But GLaDOS as an icon of ironic evil in an age of undefined human emotion forced Valve to develop the game as a standalone (originally part of the “Orange Box”). Yes, these are things most of us know, but maybe someone doesn’t? Maybe... Well, does Portal 2 inject a healthy dose of plot and more humor? Does it match the gameplay fun, while creating new twists on a now classic? Why else would I write the review if I weren’t to tell you?





Portal 2’s game mechanics are nearly identical to the previous game, though according to the creators it was almost an entirely different experience. This is good, Portal was too fun but we demanded more! That’s why we have a sequel. The game begins with the player character, Chell, waking up in the a broken down hotel-type room. There was some retconning here, involving getting dragged back in by computers while she was passed out. Chell, now is woken up by an intentionally annoying robot (personality core for those that have played the first game) named Wheatley. Wheatley is an interesting character, voiced by Stephen Merchant. Interesting is intentionally vague, while I loved him and found his dialogue and gag setups quite hilarious, there will be a very vocal unit standing against the character, as I have now seen already. Fret not, this is all part of the plan. If you hate him, good. If you love him, good. Both factions will find a very satisfying outcome to his story. After making a joke about the main character not being able to speak, we jump into tutorials. They are enjoyable because the environment is so vastly different from the first game, and there is a major sense of urgency to complete these missions. No Portal gun at first, so be ready for that. And then GLaDOS comes back into our happy little lives.
She is still as inventive and starkly fresh character as she was previously, even changing shape into a most hilarious...well, I won’t spoil that. Nothing here seems incredibly contrived, or unconvincing. All motivation from every character is completely clear, and intentions are shining. Let me just finish plot discussion by saying that Portal 2 has such a major character arc for all three main characters, even one that doesn’t speak. The writers worked very hard to avoid the usual pitfalls known to plague stories of multiple games, so that we as players have to continually forgive it. This is one of the very few instances that we can let it roam free. Yes, we will see a detractor claim is has plot holes, or some silly thing like that. It doesn’t, you can see the care taken to make this story really resonate. Wear this badge proudly Valve, you made me finish a puzzle game quickly just to get to the next plot development.
This game is also a game, who would’ve known. And it’s fun! The inclusion of the gels to enhance our experience, was bold and really pays off. Let’s begin from the first game. The object of each smaller “Test”, as GLaDOS calls them, is to use a portal gun with an entrance and an exit (Orange and Blue). You use physics and gravity to your advantage as well. For instance, if you place a Blue Exit on a side wall, and an Orange Entrance on the floor 20 feet in the air, the force of your fall with factor into how far you are propelled through the Blue portal. There are various tutorials, and the design team never leave you with a clue of some sort to solve. There can be multiple solutions, the fun is choosing how you solve. So the gels. Well there are 3 colors, Blue, Orange, and White. Blue makes the surface it touches bouncy, Orange makes it’s surface slick so you can run extraordinarily fast, and White makes a non-Portable surface accessible for one of your fine physics-defying creations. The routine of the previous levels is broken, and a player now has some new possibilities for completing a stage. As a player, you do go outside and again, the aura of freshness still hangs heavily. This is creates exciting new challenges not yet offered in the Portal experience. Game play is top notch through out, and is never tiring. Valve created an all inclusive single-player experience. Wait, wait...multiplayer? In Portal? Yes, and it is fantastic.
There is no local multiplayer, which is an absolute bummer, but makes perfect sense. Splitting the screen would make players extremely confused with the amount physics defying already occurring. I played a 5 hour run with a complete stranger, even though the game recommends a friend as a better experience. Unfortunately, thanks to the Playstation Network fiasco of 2011, this was not possible. Nonetheless, I had no problem jumping right in (I played this on an iMac) and a partner was matched. The story of the Co-Op is that GLaDOS cannot rely on full human testing and has created two types of robots to solve her insidious tests. These machines are called p-Body and Atlas. If Norm MacDonald and Artie Lange from “Dirty Work” were Portal testing robots, this would be them. You earn different taunts to perform solo or in a team like a high-five as rewards throughout the experience. And they are worth it, the animation team makes sure of that. With your partner, you solve some 40 levels of sure-destructive madness guided by the goading and sarcastic GLaDOS. These were challenging and engaging with an extra person involved. Again, the design team went to pain-staking effort to make the player experience fresh and exciting. I do not enjoy multiplayer experience because I am typically so bad at playing games, but this is definitely an exception. Even if you do not do most of the solving (this time I didn’t do bad at all though! Aww Yeah Me!) you have an enormous sense of accomplishment.
I’ll give numbers for those that skipped all the words. 
Seriously, imagine this as white gel...
Scores are 5 out of 5, no halves. Story-5, Visuals-4, Gameplay-5, Co-Op-4, Value-5. Overall, I give it a 5. I know that there are two 4’s, but this is my aggregate. I don’t think visuals matter for a game like this. Co-Op gets knocked a bit for not having innovation in local multiplayer. Not a big deal, that’s why it still gets an overall 5. I love this game, it’s a definite contender for Game of the Year, and there isn’t much I can point to as a poor point. GLaDOS’ wit as the disaffected HAL diagnosed with bi-polar disorder makes this game so very unique. We don’t get the cake gag played to death, and this only makes the game that much better. My vote as new meme, the White Gel known as “Peter North Gel.” I really couldn’t help but giggle the entire time I saw it.

Wednesday, April 27, 2011

Marshall Enraged: Top 10 Sitcoms



Marshall Enraged: Top 10 Sitcoms
     So last week on the show we discussed the Orcca Cast’s top 10 Live-Action Sitcoms, and my hackles were raised over the voting process as Jason and I entered an emotional duel over the contents of our list. 
For the uninitiated, the voting process consisted of each contributor getting a list of 50 shows and then voting for the 20 you like the most, ascribing 5 points to three, 3 points to five, and 1 point to the remaining twelve.  So it was with great dismay that I found one of my obvious recipients of a 5 spot was not even on the list.  So I coyly added it, having glossed over the part about “Don’t add new ones, just write a blog post if you feel something was left off.”  So here it is, America (and Russia, too).
Firstly, those left off that deserved vindication.  “Third Rock from the Sun” has long been probably my favorite sitcom ever; John Lithgow, JoGo, Jane Curtin and Kristen Johnston are incredibly funny; I personally like French Stewart in this role; and recurring cast member Wayne Knight as Officer Don contributes well to the ensemble.  For some reason, this brilliant adorable show gets the short shrift all the time, but fuck that noise.  I love it, and will always be its champion.  So I wrote it on my list and dropped it a fiver.
     I also gave props to the missing “Its Always Sunny in Philadelphia” which has quickly become one of my favorite comedy shows of all time.  Jason was confused at this because I balked at the inclusion of “Stella” on the initial 50, but here is a short list of why “IASiP” > “Stella” for the purposes of this list: (1) ‘Sunny’ is funnier (2) ‘Sunny’ is an actual sitcom with continuity, despite its surreality, while ‘Stella’ is a sketch comedy show (3) ‘Stella’ had just one short season ever, ‘Sunny’ is on its 7th.  So yeah.
     I compiled a list of other important and noteworthy sitcoms as well, and many were vetoed for a variety of reasons. Entrants on the initial list include oldies like “The Dick Van Dyke Show” “The Honeymooners” “Green Acres” “Gilligan’s Island” “I Dream of Jeannie” “Newhart” AND “The Bob Newhart Show” and “Sanford and Son.”  Despite this, I was informed “No one would vote for” ‘Lucy’ ‘Beverly Hillbillies’ or ‘Happy Days.’ This strikes me as odd because ‘Lucy’ is perennially called the greatest/most important sitcom ever, and both ‘Hillbillies’ and ‘Happy Days’ are total classic sitcoms which surely have the power and content to compete with the likes of ‘Gilligan’ and ‘Jeannie.’ And ‘Green Acres,” really? REALLY?
     So yeah, that’s my beef.  I write this before the recording of the show and have no idea how the top 10 will sort out.  So help me, if ‘Green Fucking Acres’ is on the top 10…

Friday, August 20, 2010

Ep. 26: BBC- Blustering Brits Crabbing

Hey, we're back and less bigger than ever (one less person than last week!) 2 segments are introduced in this episode. First is "Trailer Trash," we pick 3 bad and 3 good trailers and we give hilarious commentary, sometimes. Second "Parliament," we plug into the BBC feed of a Parliament Session for a hot button issue you all need to hear (it involves a superhero!). Another parody song via Sir Jason Lynch, this time Kings of Leon get another thrashing. And we start another top ten. Top Ten Marvel Heroes! Let's do it, so runteldat...homeboy!



Download Here!

Friday, August 6, 2010

EP. 24 3 B's and Dirigibles


Here we are guys, nearing the silver anniversary of ORCCAcast! This episode John Dennis (JD for short) returns to sprinkle his brand of antics on ORCCA once again! We delve into his Top 5 Spielberg films, a new (and probably only) segment from Jaysun about The Disney Channel (yep), numerous shoutouts, and Lantern Corps-ner. Shake it to you left, and shake it side to side, it's Episode 24, 3 B's and Dirigibles!

Sunday, July 4, 2010

Ep 18: Special!

We wrap up the best of E3, exploring (and exploiting) our predictions, loving the new products, and hoping for a fun gaming future. We also finish our Top Ten DC Heroes! Revealing a lot of ourselves only leads to more humiliation! We revel in it! We do the usual news rounds, about DC exclusives and reveal the winner of our "Acknowledge Us" Contest! We are also joined by special guest, Fangirl Confessional's Anime Guru Kerry! Sit back, blare some Barry Manilow, have a nice warm glass of shut the hell up, and put your feet up it's Episode 18: Special!
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ORCCA

Tuesday, June 8, 2010


Ladies and Gentlemen Orccacast is on Stitcher Radio.


Sometimes getting the show on itunes is a pain, I know. Sometimes finding a way to listen to the show on the go is an equal problem. Well, we solved it (for most). Click on the link, get the app, and on web-enabled devices (smartphones, ipod touches, zunes, computers, tablets, yaddayaddayaddas) you can listen to us on-demand. Whenever you want/can! And if you have to stop listening, it can pick up exactly where you left off after closing it. It's sweet, I know. I (Jaysun) have it for webOS, Michael will have it for Android, and Robert will have it for iPhone soon enough. You should too! Plus, you can search and browse for other swell podcasts after you dispose of your Orcca fix. Click on the link above and keep your ears on stand-by.




Sunday, May 2, 2010

Ep 12 "Used" Lost Girls

This is the epic broadcast. I did not break it up, so be prepared for 2 and a half hours of listening glory! If this is too much for you guys, I will break up long sessions like this from here on forth. This episode covers (mostly) our return from C2E2 and all of the happenings. Happenings indeed! Mattbot and John "JD" Dennis were not there, but ask many relevant questions. Well, kind of... But it's no doubt great comedy. We talk a bit about X-Box 360 games and upcoming Cartoon Network shows. The debut of two new character make their a appearance here! Be ready for the funniest episode yet... "Used" Lost Girls.

- Jaysun

Saturday, May 1, 2010

B1- Book of Whatever Vol. 1: HERO

Our first bonus show! We will do these periodically, at least once a month. For this episode we dive into a "book of the month" concept and expound upon the forgotten almost classic comic H-E-R-O: Powers and Abilities by Will Pfiefer and Kano. Its a four man show this time! This is comic-centric. but does delve into a book many of you may not have ever heard of and could enjoy. Which is the point! So plug in those earbuds and join us! - Jaysun

Friday, April 30, 2010

Ep 11 Telepathic Victorian Romance

Yes, I was incorrect about the episode count on Facebook...sorry. We are at 11. We will be posting 12 soon, as it was recorded pretty quickly. 13 will be up after that as well, we are on a roll here! And a special suprise later. For now we have a special guest in John Dennis, pop culture prince of darkness! He contributes his thoughts to our group discussion on the current and future state of comic book movies. I am trying a new file size and rate, so please let us know how it sounds. orccacast@gmail.com.
These pictures will make sense after you listen.

Wednesday, March 24, 2010

And then there were Fore!

Rounding out the crew of this intrepid enterprise is me, Robert! There's not much to say at the moment. Everyone seems to be reveling in their nerddom; shall I do the same? I'd rather not, I've always detested writing about myself, so in lieu of the usual introduction I'll write about what we hope to accomplish here.

There are a lot of voices on the internet... too many in fact. So we thought we would add ours. The breadth of our topics will range from movies, television, comics, anime, video games, literature, and we reserve the right to not talk about anything listed above.

So sit back, relax, turn up the speakers and enjoy four grown men talking about childish things in a most adult fashion. (That would be once we publish the first podcast!)

Friday, March 19, 2010

Jaysun has risen!

Second crew member for the Orccacast here, Jaysun! I have a blog of my own at criticalnerdnews.blogspot.com. On the Original Recordings Concerning Cool Acronyms, we try as hard as possible to make the unentertaining the opposite, and vice-versa! Thought that Iron Man trailer sucked? We'll make it fun for you! Thought the Iron Man trailer was awesome, we bore you with unending ramblings! Or do we? You decide! Or don't! Or eat grilled cheese!
We sincerely hope to deliver nothing but entertainment about topics that just don't get enough audio coverage. Who cares about reading? Wouldn't you rather hear a nice soothing deep voice serenade your canals? Yes, yes you would.

- Jaysun 

Welcome!

This is the home of ORCCA: Original Recordings Concerning Cultural Activity. This is Richard, the first of four crew members and over the next few hours we should be introducing ourselves as well as what exactly the show is going to be all about. Everyone's had a start somewhere and this is ours!